ZetaColorExtensions extension
Extensions on Color to brighten, lighten, darken and blend colors and can get a shade for gradients.
Some of the extensions are rewrites of TinyColor's functions https://pub.dev/packages/tinycolor. See LICENSE-3RD-PARTY.
The TinyColor algorithms have also been modified to use Flutter's HSLColor class instead of the custom one in the TinyColor lib. The functions from TinyColor re-implemented as Color extensions here are brighten, lighten and darken. They are used for color calculations in ZetaColorScheme, but also exposed for reuse.
Another frequently used extension is blend and blendAlpha used to blend two colors using alpha as a percentage or as an 8-bit int alpha value. This extension is used to calculate branded surface colors used by ZetaColorScheme's branded surfaces and for automatic dark color schemes from a light scheme.
The getShadeColor extension is less frequently used and when used, typically used to color makes colors shades for gradient AppBars, with default setting to not change black and white.
- on
Properties
- hexCode → String
-
Return uppercase Flutter style hex code string of the color.
no setter
- isDark → bool
-
Returns true if the color's brightness is Brightness.dark, else false.
no setter
- isLight → bool
-
Returns true if the color's brightness is Brightness.light, else false.
no setter
- lightness → double
-
Gets lightness of color.
no setter
- onColor → Color
-
This getter returns appropriate contrast color based on a given color.
It will return a color chosen according to the brightness of this color.
no setter
- zetaColorSwatch → ZetaColorSwatch
-
ZetaColorSwatch
is a color swatch utility to produce different shades of a primary color, following a specific progression of lightness and darkness.no setter
Methods
-
adjustContrast(
{required Color on, required double target, int maxIterations = 1000, double epsilon = 0.1}) → Color - Adjusts the color to a specific contrast target.
-
blend(
Color input, [int amount = 10]) → Color - Blend in the given input Color with a percentage of alpha.
-
blendAlpha(
Color input, [int alpha = 0x0A]) → Color - Blend in the given input Color with an alpha value.
-
brighten(
[int amount = 10]) → Color - Brightens the color with the given integer percentage amount. Defaults to 10%.
-
contrastRatio(
Color b) → double -
Calculates the contrast ratio between the current color and the given color
b
. -
darken(
[int amount = 10]) → Color - Darkens the color with the given integer percentage amount. Defaults to 10%.
-
ensureAccessibility(
{required Color on, ZetaContrast standard = ZetaContrast.aa}) → Color -
Adjusts the current color to meet the specified accessibility standard
standard
when set against theon
color. -
generateSwatch(
{int primary = kZetaSwatchPrimaryIndex, Map< int, double> targetContrasts = kZetaSwatchTargetContrasts, Color background = ZetaColorBase.white, bool adjustPrimary = true}) → Map<int, Color> - Generates a color swatch for this color. A color swatch is a map with integer keys indexing to Color objects, typically used for design themes.
-
getShadeColor(
{int shadeValue = 15, bool lighten = true, bool keepBlack = true, bool keepWhite = true}) → Color -
The getShadeColor extension is used to make a color darker or lighter,
the
shadeValue
defines the amount in % that the shade should be changed. -
lighten(
[int amount = 10]) → Color - Lightens the color with the given integer percentage amount. Defaults to 10%.
-
withLightness(
double percentage) → Color - Applies lightness percentage to color.